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CV

Jason Reis
Puget Sound, Washington
Projects

 

2024 - Battlefield (Unreleased)

2021 - Halo Infinite

2016 - Mafia III

2015 - Tales from the Borderlands, Season 1

2014 - The Walking Dead, Season 2

2013 - The Wolf Among Us, Season 1

2012 - Epic Mickey 2: The Power of Two

2012 - Black Knight Sword

2011 - Shadows of the Damned

2009 - Transformers: Revenge of the Fallen

2008 - Legendary

2008 - Turning Point: Fall of Liberty

2005 - Medal of Honor: European Assault

2004 - The Lord of the Rings: Battle for Middle-earth

2003 - Medal of Honor: Rising Sun

2003 - Metal Arms: A Glitch in the System

2003 - The Simpsons: Hit & Run

2003 - Buffy the Vampire Slayer 2: Chaos Bleeds

2002 - Die Hard: Vendetta

2002 - Soldier of Fortune: Double Helix (MP Update)

2002 - Medal of Honor: Frontline

2002 - Medal of Honor: Allied Assault

Skills

 

Game Design, Combat Design

Systems, Technical Design

Mission, Encounter, Narrative Design

FPS, TPS, Action, Adventure, Stealth, Open World

Scripting Languages:  Lua

Engines:  Unreal, Frostbite, numerous proprietary

Debugging, Problem Solving

Team Management

Japanese

Screenwriting

User Research, Quality Assurance

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