JASON REIS GAME DESIGN
CV
Jason Reis
Puget Sound, Washington
Projects
2024 - Battlefield (Unreleased)
2021 - Halo Infinite
2016 - Mafia III
2015 - Tales from the Borderlands, Season 1
2014 - The Walking Dead, Season 2
2013 - The Wolf Among Us, Season 1
2012 - Epic Mickey 2: The Power of Two
2012 - Black Knight Sword
2011 - Shadows of the Damned
2009 - Transformers: Revenge of the Fallen
2008 - Legendary
2008 - Turning Point: Fall of Liberty
2005 - Medal of Honor: European Assault
2004 - The Lord of the Rings: Battle for Middle-earth
2003 - Medal of Honor: Rising Sun
2003 - Metal Arms: A Glitch in the System
2003 - The Simpsons: Hit & Run
2003 - Buffy the Vampire Slayer 2: Chaos Bleeds
2002 - Die Hard: Vendetta
2002 - Soldier of Fortune: Double Helix (MP Update)
2002 - Medal of Honor: Frontline
2002 - Medal of Honor: Allied Assault
Skills
Game Design, Combat Design
Systems, Technical Design
Mission, Encounter, Narrative Design
FPS, TPS, Action, Adventure, Stealth, Open World
Scripting Languages: Lua
Engines: Unreal, Frostbite, numerous proprietary
Debugging, Problem Solving
Team Management
Japanese
Screenwriting
User Research, Quality Assurance